The main interactions within this project were:
- Users had open/closed hand control over the fluids, allowing them to 'grab' and move or throw the fluids around the screen.
- The space between the users hands controlled different aspects of audio manipulation, applying eg. increased/decreased tempo, bandpass filters etc. to the included audio tracks, with each audio track being linked to a unique user, identified by the Kinect camera.
For more information on this project;
visit my university blog:

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